The Perfect Skyrim - A Guide To Mods

Written by Craig Lager

May 24, 2012 | 10:10

Tags: #skyrim #skyrim-mods

Companies: #bit-gamer

Auto Un-equip Arrows
Removes the quiver from your back when you un-equip a bow.

Complete Skyforge
How can a legendary forge be half complete? Adds the missing crafting stations to the Skyforge so you can create everything there.

Alpha Wolves
Makes Wolf packs more unpredictable by sometimes adding an tougher ‘alpha’ male to the pack.

Followers Can Relax
The Perfect Skyrim - A Guide To Mods The Perfect Skyrim - even more mods
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Allows you to tell your follower to kick back for a while - great if you’re in an inn. They’ll sit by a fire, eat some cheese and drink until you tell them it’s time to go. Lydia is a companion, not a slave, after all.

More Dragon Loot
Makes dragons a bit more worthwhile in fighting by slightly increasing their horde. Your guaranteed at least one enchanted item per kill and a bit more coin.

Killmove+
Makes the killcam animations better and adds a couple of new moves. This is less prominent since the 1.5 update, but still worth adding.

Silversmithing
Lets you forge Silver Weapons rather than having to rely on a quest line to have access to a couple.

HQ Skyrimmap
Upgrades the textures of maps that you find around the world.

Skyrim Levelled Items can level up Unique upgrade balanced [sic]
Adds a craftable hammer which lets you upgrade unique levelled items. For example, if you get the Axe of Whiterun early, it quickly becomes useless - with this you can use a hammer to upgrade it when you level up. The hammer requires a full greater soul gem to be crafted, and is destroyed after each use so it’s very balanced.

Mark and Recall
Morrowind had this titular pair of spells that let you cast ‘mark’ to mark your current location, and then from anywhere in the world you could ‘recall’ to instantly teleport back there. Putting them back into Skyrim is super handy. (note: this won’t work if you have fast travel disabled via Frostfall).

Crafting Satchels
The Perfect Skyrim - A Guide To Mods The Perfect Skyrim - even more mods
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Adds a satchel to each alchemy and enchanting table in your houses for easy storage of ingredients.

Arrowsmith v3b - Simple Fletching
Lets you craft arrows out of wood, feathers and a metal of your choice.

Usable Lantern
Makes the junk lanterns you pick up equippable, giving you a nice alternative to torches. They integrate with the player model really nicely - it feels like a feature that’s been there from the start. And if you need a lantern, you should find one on the shelves in
Breezehome.

The Fixes

These issues should be fixed with patches really, but they’re not (yet, anyway), so the community sorted it.

Yngol Barrow Button Fix
Fixes a button that didn’t work, letting you out of Yngol Barrow the back way.

Chopping block/Wood Fires fix
Fixes the textures for the chopping block and wood fires.

Follower Trap Safety
Stops your follower wandering into traps like a moron.

Reduced Distance NPC Greetings
Stops NPCs talking to you from so far away which makes a massive improvement to someone telling you about arrows in their knees when you’re having a serious conversation with the Jarl about saving the damn world.

Less Condescending Guards
‘OOhhhh that looks dangerous’ the guard says, almost mocking your apprentice fireball. Now guards only comment on your skills when your level passes a higher threshold.
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